![]() ![]() Status effects are tweaked, with most being weaker, and they thankfully disappear after each battle. It really opens up a lot of possibilities - you can have your starter be a sweeper in one battle, and a defensive tool for monster-catching in the next. Best of all, your Pokemon’s moves can now be easily switched outside of battle, making it infinitely more convenient to swap movesets. The game introduces Agile and Strong variations to attacks, the former of which are faster and weaker, while the latter are stronger and slower. While you’ll be dodging the occasional attack, aside from bosses, you don’t fight Pokemon directly in real-time, so the traditional four-move, turn-based core of Pokemon combat remains. ![]() Also, combat itself is tweaked in many minor ways. You’ll also get multiple Pokemon mounts that you can ride across the game’s several vast open areas. The real kicker is that many Pokemon will either run or attack your avatar on sight, so you’ve got options - dodge like it's Dark Souls, sneak around in the tall grass and try to nab them without being spotted, ambush them with your Pokemon to start a fight, lure/repel them with food, or run away. If this sounds like a natural extension of the Wild Areas in the recent Sword and Shield titles mixed with elements from The Legend of Zelda: Breath of the Wild, you’re about halfway there. Get Up Close and Personal with your favorite Pokemon First and most importantly, you can aim Poke Balls - loaded or not - to interact directly with Pokemon on the field, and while exploring, you’ll be able to easily shuffle who’s next in line to battle, as well as send them to harvest materials from trees, shrubs, and mineral outcroppings, essential for crafting healing items and Poke Balls. The changes to gameplay, while not perfect, make Arceus, at least initially, far and away more captivating than the games that preceded it, thanks to several factors. As you’re an oddly-dressed stranger in Jubilife village, the townspeople are initially skeptical of your character, but in true JRPG fashion, a plethora of missions and sidequests await the intrepid adventurer, with requisite rewards.Īs interesting as the story is, the real draws are the revamped combat and catching systems. Your avatar falls out of a gaping rift in the sky, one that has been giving Jubilife’s townspeople anxiety, as it not only appears to be creating spacetime vortices on the continent, but it’s caused special plus-sized ‘lord’ Pokemon to glow with energy, turn rogue, and lash out at their warders. The story is decent, simple, and takes place in the Hisui region, which will later become Diamond and Pearl’s Sinnoh. The only standout animations occur in facial expressions. Pokemon Legends: Arceus’ trailers promised a decent story, and while I can attest that the writing and characters receive way more focus than usual in this entry, the presentation leaves a lot to be desired, as there’s still no voice acting, with most interactions consisting of characters awkwardly standing around talking. ![]() As someone who’s played since the very first titles but finds the latest entries to be stale and disappointing, let’s just say I was cautiously optimistic, and went in with very low expectations.Īs I started the game up, I was immediately taken in by the otherworldly introduction, where your player character is sent back to the earliest point we’ve yet seen in the Pokemon timeline, one artistically inspired by Japan’s Meiji era. It was also unclear whether or not the game would be an experimental one-off, or an attempt to change or evolve the series’ core mechanics. On the other hand, the poor graphics and empty-looking overworld left a lot to be desired. On the one hand, Game Freak and The Pokemon Company appeared to be innovating by changing up the series’ battle mechanics and adding in real-time elements. I wasn’t quite sure what to make of Pokemon Legends: Arceus when it was first announced in 2021. ![]()
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